Right, now that I've said how wonderful it is ... I'm afraid that the more I use it, the more I wish that it had been set up differently. What follows is a plea for all the mandatory parts of the definitions to be dispensed with, leaving just the "description".
There are a few specific problems that I have with each of the mandatory parts of the definition. But one general problem is that, because they appear every time, there is no distinction made between information which is important and information which is unimportant, or even very important. For example, if you were playing the Fantunes system, having "Forcing" appear in the top-left hand corner of your 1♥ opening isn't really good enough. What it needs to say is "FORCING <--- look". It follows that any important information ought to be repeated in the "description" anyway. (Also, when viewing the list of bids, you only see the "description".) Meanwhile, all the information which is unimportant or irrelevant just makes life harder for whoever it is trying to understand the explanation.
Now let's look at each of the parts of the definition in turn.
Disposition
Sometimes the disposition nicely sums up what a bid means. For example, 1♠:2♦ playing 2/1 - this is great, I can write "forcing to game" and this does it nicely. Except, I'm going to repeat this information in the description anyway. Otherwise the reader might not realise that this is what really defines the bid.
Sadly, a more common situation is that there is no disposition which is useful. You find yourself thinking, "Well, it just shows hearts, doesn't it? What shall I put? I suppose it's forcing, because my partner has promised a rebid. OK, I'll put that. But that's not very helpful, it's too obvious. The bid is just ... a description of the hand."
This isn't solved by adding more dispositions. In fact, having lots of dispositions can be a bad thing, because it only works if everyone will understand what they mean. "Puppet" may be a perfect explanation, but it's no good if the reader isn't a bidding theorist.
Minimum / maximum length
For a start, this is too inflexible. For example, an opening bid in third seat might be "5+ cards, occasionally a good 4". Similarly, a natural bid might typically promise 4 cards, but occasionally be the best bid with a 3-card suit. In a large number of cases, the correct explantion is "natural", and the suit holding expected follows logically from that. Giving a specific number is therefore often misleading. The reader is unsure whether the length is an integral part of the agreement, or just a number decided on by the writer of the FD file because they are forced to do so.
It's a nightmare trying to work out the suit lengths allowed in complex auctions, particularly for artificial bids. For example, in writing the file for Keri over NT, a lot of opener's artificial bids promise a suit length of "2-5". But sometimes a 5-card suit has been ruled out, so it changes to "2-4". And it's important to get these things right, because if the opponents play you for "2-4" when actually this is an error and you have 5, that is clear misinformation. But the suit lengths aren't actually part of the convention at all - it would be so much better if they were left out.
And yet there are some artificial bids where the length promised is relevant. For example, we might have a 1♣ opening promising at least a doubleton. As usual, the problem is that we are forced to give lengths every time, so it's not clear to the reader when they are important.
Possible outcomes
I think enough has been said about this one before, but as a reminder:
- It makes no sense to people who don't use FD ...
- ... and isn't exactly clear to those that do.
- Denominations are usually removed from the "possible outcomes" because they are logically impossible, rather than because the call says so.
- It doesn't even deal properly with suit agreement, because it's possible to agree one suit and then go back to another.
- It takes a huge amount of work for the writer of the file.
- It provides a large amount of totally useless and very distracting information.
Artificial
This one is OK, if it is used as a flag like an alert. I don't have a problem with it. Except that it's quite easy to forget about, for some reason.
Best wishes to anyone who actually read all that