1D-2C GF
#1
Posted 2008-January-16, 18:53
a.k.a. Appeal Without Merit
#2
Posted 2008-January-16, 20:04
awm, on Jan 16 2008, 07:53 PM, said:
2d shows 6+d, all other bids natural and not promising extras.
Yes I guess you can come up with a hand where 2d is only 5 but so rare..not going to worry about it, I just assume 6d.
btw I expect responder to have the stronger hand very often.
#3
Posted 2008-January-16, 20:15
- 2D five+ diamonds
- 2H specifically 4441 (singleton club), not suited for 2♣ opener
- 2S strong club raise
- 2NT balanced minimum
- 3C club raise, weaker than 2S
- 3D solid diamond suit
- 3M splinter for clubs
- 3NT 17-19 balanced
#4
Posted 2008-January-16, 21:24
2♦ = Opener has four hearts
2♥ = Opener has four spades but not four hearts
2♠ = Opener has at least 4-4 in the minors, no 4-card major
2NT = Opener is semi-balanced
3♣ = Opener has long diamonds
Higher = stronger diamond-oriented hands
Thus, basically "natural," but with Opener usually bidding below a second suit. This gains when a major can be raised at the two-level most notably or when Opener can "raise" clubs with a 2♠ call. If diamonds would have been rebid and raised, there is no end-result difference between a standard 1♦-2♣-2♦-3♦ and a "transfer" 1♦-2♣-3♣-3♦.
-P.J. Painter.
#5
Posted 2008-January-16, 21:43
2♦ promises 5+
2♥ or 2♠ do not promise extra values or diamonds, but could have both if opener later rebids diamonds
2NT is balanced minimum
3♣ promises extra values, about 15+
#6
Posted 2008-January-17, 02:18
Quote
I don't like to play this sequence as GF, maybe in Fantunes. Even there I don't think it's nice to have to save another bid for ♣.
#7
Posted 2008-January-17, 18:48
#8
Posted 2008-January-21, 15:08
awm, on Jan 17 2008, 12:53 AM, said:
Here, I use 2D to show any shape, but minimum, from 12 to bad 14.
2H: 5 or more D, extra.
2S: 4 or more H, extra.
2N: 4 or more S, extra.
3C: natural and extra.
3D: set up trumps.
3H/S: splinter.
Basically, all bids are quite natural and it's rather easy to handle IMO.
#9
Posted 2008-January-21, 18:05
junyi_zhu, on Jan 22 2008, 05:08 AM, said:
2H: 5 or more D, extra.
2S: 4 or more H, extra.
2N: 4 or more S, extra.
3C: natural and extra.
3D: set up trumps.
3H/S: splinter.
Basically, all bids are quite natural and it's rather easy to handle IMO.
With 4 hearts or spades plus 5+♦s and extra, do you first show majors or ♦s?
#10
Posted 2008-January-21, 18:10
I do strongly agree with playing 1♦ 2♣ as game forcing in 2/1. I refuse to create non-game forcing auctions after that start since any of those auctions are too useful on stronger hands that want to force.
#11
Posted 2008-January-22, 05:02
jdonn, on Jan 22 2008, 12:10 AM, said:
Then what are you going to bid on, say,
♠x ♥KQx ♦Jxx ♣AJTxxx
♠xx ♥Jx ♦QJx ♣AQJTxx
♠xxx ♥Jxx ♦A ♣KQJxxx
#12
Posted 2008-January-22, 08:12
whereagles, on Jan 22 2008, 06:02 AM, said:
jdonn, on Jan 22 2008, 12:10 AM, said:
Then what are you going to bid on, say,
♠x ♥KQx ♦Jxx ♣AJTxxx
♠xx ♥Jx ♦QJx ♣AQJTxx
♠xxx ♥Jxx ♦A ♣KQJxxx
1nt for me ....maybe a 2nt depending on the spot cards....for me...
Need to choose to live with this system hole. I cannot bid 2c or 3c and 2nt shows 12-13.
Need to choose to live with this problem. Funny enough it seems to be very rare problem. At the table opp come in and bid something very very often.
Note partner knows I can have 11 hcp for 1nt and I know partner will very often have one of 3 types of hands:
1) Long D
2) 11-13 bal.
3) reverse into major.
#13
Posted 2008-January-22, 09:27
you rebid 2♦ with 5, you do not show a 4 card major yet.
3♣ implies a bit more than a minimum by opener.
4 Clubs or 3 good card support. Fit found, can’t stop in 4 of a minor.
2M is not a true reverse. Denies 5 diamonds, and didn’t want to bid NT.
#14
Posted 2008-January-22, 09:35
whereagles, on Jan 22 2008, 05:02 AM, said:
jdonn, on Jan 22 2008, 12:10 AM, said:
Then what are you going to bid on, say,
♠x ♥KQx ♦Jxx ♣AJTxxx
♠xx ♥Jx ♦QJx ♣AQJTxx
♠xxx ♥Jxx ♦A ♣KQJxxx
These are easy 3♣ bids (invitational).
#15
Posted 2008-January-22, 09:35
cherdano, on Jan 22 2008, 03:35 PM, said:
whereagles, on Jan 22 2008, 05:02 AM, said:
jdonn, on Jan 22 2008, 12:10 AM, said:
Then what are you going to bid on, say,
♠x ♥KQx ♦Jxx ♣AJTxxx
♠xx ♥Jx ♦QJx ♣AQJTxx
♠xxx ♥Jxx ♦A ♣KQJxxx
These are easy 3♣ bids (invitational).
What if the suit is weaker? Downgrade to 1NT?
#16
Posted 2008-January-22, 09:43
George Carlin
#17
Posted 2008-January-22, 16:09
cnszsun, on Jan 22 2008, 12:05 AM, said:
junyi_zhu, on Jan 22 2008, 05:08 AM, said:
2H: 5 or more D, extra.
2S: 4 or more H, extra.
2N: 4 or more S, extra.
3C: natural and extra.
3D: set up trumps.
3H/S: splinter.
Basically, all bids are quite natural and it's rather easy to handle IMO.
With 4 hearts or spades plus 5+♦s and extra, do you first show majors or ♦s?
yeah, I show 5D first, later, we usually have a chance to find our 4-4 fit either at two level or three level.
#18
Posted 2008-January-22, 18:41
whereagles, on Jan 22 2008, 10:35 AM, said:
cherdano, on Jan 22 2008, 03:35 PM, said:
whereagles, on Jan 22 2008, 05:02 AM, said:
jdonn, on Jan 22 2008, 12:10 AM, said:
Then what are you going to bid on, say,
♠x ♥KQx ♦Jxx ♣AJTxxx
♠xx ♥Jx ♦QJx ♣AQJTxx
♠xxx ♥Jxx ♦A ♣KQJxxx
These are easy 3♣ bids (invitational).
What if the suit is weaker? Downgrade to 1NT?
Or upgrade and bid 2♣ anyway. And what's your point really, did I say it was perfect? I said it's what I strongly prefer. Being able to bid 2♣ then either 2NT or 3♣ on forcing hands is very valuable, and game forcing hands are far more common than the narrow range of invitational hands, not to mention those hands usually end up in game anyway.
#19
Posted 2008-January-22, 18:45
#20
Posted 2008-January-22, 18:50
cherdano, on Jan 22 2008, 07:45 PM, said:
I prefer methods where 2NT is game forcing, and the balanced invitation is included in some other bid like 2♥. It avoids wrongsiding at least some of the time.
I am very consistent in not catering my methods to invitational hands. Game forcing hands come first, then I make due with whatever is left.
BTW, the best bid on your example hand is very likely an inverted diamond raise, which is something many players refuse to consider on the hand.

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