jtfanclub, on Apr 12 2008, 08:58 PM, said:
Auction is 1♥ (1♠). You're holding
KTx
KJTx
Kx
xxxx
Second case:
Txx
Kxx
Kx
Axxxx
For me, both of these are bottom-end 2♠ calls. What are they for you?
Both are, as you suggest, (extreme) low-end cuebids.
However, take each case after a 3
♦ call.
1.
♠K10x
♥KJ10x
♦Kx
♣xxxx
I have a dead minimum cuebid, and partner has just bid 3
♦. My heart King is still a cover. My diamond King is a second cover. The doubleton diamond would be nice opposite Axx, but partner does not have that. He has length and values in diamonds. So, I might be able to use his length in diamonds to pitch clubs, but my club length in clubs is too deep to take advantage. Axx in clubs, and I'd like this doubleton. How about spades? I have the King well-placed, for a possible third trick, but I suspect duplication of values. Even if I givce that King full weight (opposite a stiff, but partner might have a slow club loser), I'm still only up to three covers. The J-10 in hearts are nice. The fourth trump might be used to ruff some stray diamond card. But, all-in-all I have a minimum for my bid. I'll resign to 3
♥.
2.
♠10xx
♥Kxx
♦Kx
♣Axxxx
I again have a dead minimum cuebid, and again partner with that 3
♦. I like the lack of any wasted values in spades, as I suspect shortness there. However, I lack a fourth trump to take full advantage of that -- ruffing on the long side actually will be bad and tappy. I like the diamond King, but the doubleton, again, gains little and is yielding picthes in a very long club suit or in a spade suit where probably useless. Plus, I lack a fourth trump to take care of stray diamond cards. The club body sucks (I assume no pips of value because of the x's), so establishing a long diamond will be difficult. Again, I seem to have my advertised three covers that partner will expect, and really nothing more. Make the clubs even A9xxx, and maybe...
So, neither would accept a game try.
Now, what about the auto game bid with
♠x
♥A9xxx
♦A9xx
♣KQ10?
Opposite
♠K10x
♥KJ10x
♦Kx
♣xxxx, I expect to lose one club, one spade, and maybe one heart. I either use the spade King to ditch the club 10 (most likely), or get clubs right, and I ruff out two diamonds, playing hearts to be 2-2. So, opposite that bare minimum cue, with the proposed GT hand, blasting will work.
Opposite
♠10xx
♥Kxx
♦Kx
♣Axxxx, again, I expect to make game opposite this minimum cue. Ten clubs, nine hearts, and two diamonds. Oops -- an overtrick.
So, why would I make game tries with hands that make game opposite dead minimum cues?
Am I missing something?
"Gibberish in, gibberish out. A trial judge, three sets of lawyers, and now three appellate judges cannot agree on what this law means. And we ask police officers, prosecutors, defense lawyers, and citizens to enforce or abide by it? The legislature continues to write unreadable statutes. Gibberish should not be enforced as law."
-P.J. Painter.