Flameous, on Sep 28 2009, 07:18 PM, said:
Ok, somewhat same theme. 1♣ 15+ and I have relay structure I want to use. So far I have played 1♦ as 0-8, game forcing all total 24 counts. I'd sort of like however to have semipositives possible. Now I think two realistic possibilities is to put 1♦ as GF+ (Actually 10 or 11+) or double negative (0-5 or so) or include all balanced hands in 1♦ GF and have double negative right away.
Good thing about putting double negative and GF in one is that I get the hand type across asap on most hands. Bad side is that some of relay breaks won't work like in GF sequence.
Good thing about GF+bal is that I make better use of relay reversals over 1♦ response (weak balanced hand can get to be the relayer and sign off)
Any new ideas?
Good thing about putting double negative and GF in one is that I get the hand type across asap on most hands. Bad side is that some of relay breaks won't work like in GF sequence.
Good thing about GF+bal is that I make better use of relay reversals over 1♦ response (weak balanced hand can get to be the relayer and sign off)
Any new ideas?
I wouldn't combine the GF and double negative in 1 bid. It lifts your relays even higher and opener can't easily reverse relays like he would when 1♦ is GF. Also, when opps intervene after 1♣-1♦. When it's GF, you can use forcing passes, saving space. If it's 2-way, opener may have a problem, and so can responder.
The 1 bid you save by combining isn't worth it imo.

Help
