Signalling on Defense (Attitude)
#1
Posted 2012-April-11, 05:05
Having covered the 'Learn to play Bridge' software, I have come across a slight problem.
It taught me to use three types of signals when playing defenders: Attitude, Count and Suit preference. I have tried it already and must say that it is almost impossible to rely on those signals throughout the whole deal, much to the fact that I or my partner never seem to have those spot cards required to signal our messages at a right time.
Thus we ended up using only Attitude signals (giving a message about the strategic honor card or preference to play a suit) by playing low or high spot cards. However, we only kept this rule for the first 4 tricks played, since later in the game we tended to run out of correct spot cards and ended up in confusion and misleading the partner.
Is there any way how to securely approach using signals? Are there, perhaps, any more reliable signals out there? Is it good to only use attitide signals for first few deals and then abandon it altogether?
Thanks
#2
Posted 2012-April-11, 06:37
It is also true that the most useful signals are usually given early in the play. You cannot expect to signal on every trick, or with every card in your hand. On many tricks, your play is dictated by need to win a trick, cover a card played by declarer, or just plain follow suit. You can only signal when you have a reasonable choice.
Very often, the first signal given is the most important, and most of the time you should be able to find a card that sends the message you want to send. Not all of the time - but most. The second signal is also important. Subsequent signals can also be useful, but occur less and less frequently. As a guess, I would say that I almost always give at least two signals when defending a hand, sometimes three, and infrequently four. Experts may give four more often, or more, for all I know. But, three signals will usually not be given on the first three tricks, for reasons above. They will be sprinkled over the first several tricks. Ultimately you should signal any time that you are able and it is useful, but I find that I rarely signal later than trick 8 or so. Again, experts may by more thorough.
And to answer your specific questions:
As for other signal systems, yes there are many, but the good old fashioned standard signals will be good enough for a long time.
No, you should not have a rigid rule about stopping signals after any particular trick.
-gwnn
#3
Posted 2012-April-11, 08:09
Here are the notes my mentor gave me, fwiw we play udca.
Signals
First, not every card is a signal, but many more are than you may think.
Secondly, if you can't afford the necessary card for a signal, don't play it. Try a counter signal in another suit (e.g. signal for say a diamond lead, by signaling negatively in spades, if these are the two possible suits for partner to lead).
Third, most often it is the first card you play in a suit that is the key signal. Don't keep repeating a signal - if partner missed it, tough luck.
Fourth, signals can show up in strange places. It was standard practice in the past to play high low in the opps trump suit to show a third trump and an ability to ruff somewhere. Since this doesn't come up often, more modern practice is to play high low in trumps as suit preference for the higher side suit, while low high tends to suggest the lower suit (but this is less definitive, since partner may not have any preference or may not be able to afford a higher card). Of course you do not waste a 10 simply to signal high low, unless it is clear it is going to be drawn by declarer.
Fifth, remember that partner is not the only person at the table who is interpreting your signals. If partner should know you have a certain card (or must place it with you to defeat the hand), do not necessarily signal that you have it, because it may cause declarer to adopt a less likely line of play that will work, when his simple finesse will not work, based on your signal. Similarly if partner can't possibly have an entry, signalling should only be done to enable partner to determine what suits she needs to save/protect.
When you have touching honours, if you are going to play one, the play of the top one generally promises the next lower one or a singleton. For example you hold QJ (or even QJx), partner leads the A which is assumed to be from AK, play the Q so partner can underlead the K to your J next.
This may be really useful if partner can now lead another suit through declarer. You need to be relatively certain that partner has the K, so if partner leads a lot of unsupported aces, be careful. (This technique is particularly useful later in a hand when you may have a holding like JT.) Alternatively, if you have appropriate cards to encourage with a very low card, do that, but the honour play tends to be more specific and attention grabbing.
Another one that may be new. If partner leads the A of a suit (presumably from AK) and dummy has Qxx or longer, you must give count, not attitude, so that partner knows whether or not the K will cash, if partner wants to cash the K.
Otherwise, count is usually only given on suits the opponent leads, but do not rely on this signal as partner may be falsecarding to mislead declarer. Also count should be given when declarer has a long suit in dummy and we are trying to cut off access to it or limit how many cards can be cashed.
When there is a singleton remaining in dummy and partner leads this suit, your play should be suit preference.
#4
Posted 2012-April-11, 10:44
As for signalling, the 3 types of signals are given in different situations. In all cases, playing a card needed to maximize trick-taking potential takes priority over giving a signal. You only signal when your card won't matter in taking the current trick or subsequent trick in the suit. So a lot of the time your card is going to not be a signal because it was basically forced, partner has to figure this out, whether you had choice of card or not.
Attitude signals are given:
1. Partner first leads a suit, you don't have to play a particular card for trick taking or unblocking purposes. Usually because partner's card is high, or you can't beat dummy's K or Ace (or need to strategically duck a round even when you can beat dummy, to maintain communication). You are signalling whether you want the suit continued in a subsequent trick.
2. First time playing a suit as a discard, when can't follow suit to what is led (if playing a standard discarding scheme).
3. From length, leading a new suit in the middle of the hand after you won the previous trick. You are indicating whether you want this new suit returned if partner can win.
Count signals are given:
1. when first following suit, 2nd or 4th to a trick begun by *declarer*. Mainly this is so if partner can control a suit in dummy, he can hold off winning until declarer's last card in the suit, and cut declarer off from running the long cards in the suit, if dummy has no side entries or partner has higher cards over those potential entries.
You want to not habitually signal count in situations where it will help declarer pick up the suit, when there are plenty of sure entries and stopping the run of the suit isn't possible.
2. high-low in the trump suit, either when ruffing, or following suit to declarer indicating an odd number of trumps and the desire to ruff.
3. If the first time you played a suit you had to play a high card to take a trick or promote a trick, your subsequent return will often be indicating your remaining length. E.g. partner led a card to your ace and you return the suit from small cards, you'd lead high from 2 left (started with 3 cds), low from 3 left (started with 4 cards).
Suit preference signals are mainly given:
1. When giving partner a ruff, indicating which side suit you prefer (or if you have no preference), so that he can get to your hand for another ruff.
2. In notrump, if you have a choice of cards to drive out declarer's last stopper, your card indicates where your entry is.
There are some other situations where suit preference should apply but as an beg-intermediate this is probably all you need.
#5
Posted 2012-April-11, 11:09
jillybean, on 2012-April-11, 08:09, said:
This one is controversial. Many authors (at least Woolsey, Kantar, Root) argue against this below the 5 level. Say the suit is AKxx Qxx ? ? . The auction is such that it is possible partner has a doubleton, but also possible for partner to have 4. If partner is signalling high from 4, how can you tell what to do? Their recommendation is to (usually) discourage from 3 or 4 (i.e. this is an attitude situation, not a count situation), only encourage from a doubleton.
Quote
[partner leading a high card that's going to win, suit contract]
Also controversial. Just because a singleton is in dummy, it doesn't mean it's always right to switch the next card. Forcing dummy to ruff may be one of:
- necessary for a trump promotion
- necessary to shorten dummy's trumps to prevent running a side suit after trumps are drawn
- simply the safest exit to avoid blowing a trick breaking another suit
- there may often only be one logical switch and it's only necessary to signal whether to take it (discouraging encourages that switch), and otherwise choose between continuing the suit or a trump shift, whatever seems percentage.
I only like playing suit preference here when 4th hand is known to have 5+ cds in the suit, personally, so that there are lots of options and the signal can be clear.
#6
Posted 2012-April-11, 17:51
So I'd say yeah, dropping signalling after a particular trick is bad, but use some judgement about when partner is likely to be able to afford to signal (first round of a suit), and when they are not (3rd round of a suit).
#7
Posted 2012-April-12, 00:36
From T98 the T is high and the 8 is low even though 8 usually isn't a low spot. Partner isn't likely to know 8 is low until you have played another round of the suit. Thus it's not the one card you play that is the signal but the combination of the two.
If I held that T98 in hearts and have some high cards in spades. Declarer leads hearts so I start with T (Playing udca), next round I follow with 9. Now partner knows I had odd number of cards in the suit, yet I played high one (I assume partner can read me without honor in hearts) so partner can read the 9 as suit preference for spades.
However if my suit was T86 I follow with T and 8, now partner still can't be sure I signaled for spades as I could hold T98 so it takes again second round to finish my suit preference signal.
Maybe this was clear, at least now it should be.
#8
Posted 2012-April-12, 10:20
#9
Posted 2012-April-13, 09:35
Stephen Tu, on 2012-April-12, 10:20, said:
Didn't "FYP", just expressing my own opinion.
#10
Posted 2012-April-19, 01:46
What I would suggest is a priority signalling method that applies throughout the hand. When partner leads then give signals in the order: attitude -> count -> suit preference. That is, the first card you play in the suit shows attitude, the second is count, and subsequent cards are for suit preference. Always remembering that you only signal when you can afford to do so. You only skip a signal if it is 100% clear that this is already known (say partner leads a king (showing the queen) and dummy turns up with AJT98 in the suit).
When declarer leads then drop the attitude signal, so cards are played as: count -> suit preference. Later on you will learn exceptions as well as additional signalling possibilities. However, this system is enough for starting out. At first it is hard but you will quickly find that you get the hang of it. It is quite important in my opinion that you do not give this up as it is a very important part of your development as a bridge player.
#11
Posted 2012-April-23, 01:08
Lesh18, on 2012-April-11, 05:05, said:
Having covered the 'Learn to play Bridge' software, I have come across a slight problem.
It taught me to use three types of signals when playing defenders: Attitude, Count and Suit preference. I have tried it already and must say that it is almost impossible to rely on those signals throughout the whole deal, much to the fact that I or my partner never seem to have those spot cards required to signal our messages at a right time.
Thus we ended up using only Attitude signals (giving a message about the strategic honor card or preference to play a suit) by playing low or high spot cards. However, we only kept this rule for the first 4 tricks played, since later in the game we tended to run out of correct spot cards and ended up in confusion and misleading the partner.
Is there any way how to securely approach using signals? Are there, perhaps, any more reliable signals out there? Is it good to only use attitide signals for first few deals and then abandon it altogether?
Thanks
#1 Attitude is the most important signal.
#2 You only signal really at the beginning, e.g. your first free discard, after that, it gets more and more random.
Uwe Gebhardt (P_Marlowe)
#12
Posted 2012-April-23, 01:10
Stephen Tu, on 2012-April-11, 10:44, said:
I want to stress this point - alternative, he should try an find a regular training session.
Uwe Gebhardt (P_Marlowe)
#13
Posted 2012-April-23, 07:11
Stephen Tu, on 2012-April-12, 10:20, said:
Despite the English name, UDCA is absolutely standard in certain parts of the world, and I don't believe there is any particular reason why it should be harder than "Standard".
I agree otherwise.
-- Bertrand Russell
#14
Posted 2012-April-23, 10:32
mgoetze, on 2012-April-23, 07:11, said:
This is true, but in places where "Standard" carding is taught to beginners, if they learn something else they will have trouble playing with other beginners.
#15
Posted 2012-April-26, 18:58
Once you do that, there are two outstanding resources available for learning defensive carding and defense in general.
Hondo717 has an 8 session series on it. The first four cover the principles of carding and the next four review them in practice.
Chick runs an interactive session most of the year on Monday afternoons (US Eastern time) covering signaling. She teaches the technique and has you decide what to play. Normally about half of the kibs will be "playing" one hand, the other half are at the other.
She also runs a more advanced session on counting. This is more oriented toward declarer play, but practicing the techniques she teaches are also useful for defenders.
#16
Posted 2012-April-27, 05:18
I play upside-down attitude, regular count and also use upside-down attitude on discards - and rarely have a signalling problem (Am I doing it wrong, I wonder!) As for when to use each one, I play:
first round of a suit:
- attitude on partner's lead, count on declarer's lead
- suit preference in "attitude is already known" cases like when dummy has a singleton
first discard, and sometimes the second round of a suit:
- suit preference
anything else is just "a card".
This may not be the best, but it's a fairly simple and effective way to start out.
One important tip is: look at your own and dummy's spot cards. If you have 98 and dummy has 764, a 5 from partner is likely to be a "high" signal rather than a "low" signal - e.g. if he held the 532 and declarer the 10.
ahydra
#17
Posted 2012-April-28, 04:46
ahydra, on 2012-April-27, 05:18, said:
One reason why UDA and UDC go well together is this: if your partner leads an ace or king against a suit contract, you have a small doubleton and are not entirely sure whether your signal is supposed to be count or attitude, it doesn't matter - you can show even count and at the same time encourage because you want to get a ruff. Of course this shouldn't happen if you have good rules about when to give count and when attitude but it can be useful in pickup partnerships.
-- Bertrand Russell
#18
Posted 2012-April-30, 02:24
mgoetze, on 2012-April-28, 04:46, said:
I know that is stated as a reason, but I think it hides the real issue. The real issue is are you signaling attitude or count? It is possible for you to have a doubleton in the suit and still have a negative attitude (because a trump will not help or some other shift will be more valuable). I haven't found a problem with upside down attitude and standard count. I also prefer standard attitude discards because I'm more likely to be able (and desire) to throw a discouraging card from a suit I don't like [and then I'd rather throw a small one] rather than a card from a suit I do like [shortening my suit might be too costly].
#19
Posted 2012-May-25, 07:43
The reason I like it is that the two things a jack (or a ten) can mean are so radically different that partner will know which it is, if not immediately, then when dummy comes down. I don't know why it's not more popular; it's much better than "top of everything" or "bottom of everything".