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Sections in Robot Tournaments

#1 User is offline   jmunday 

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Posted 2013-June-15, 16:58

Anyone else dislike the addition of sections to the robot tourneys?

This punishes the winner of the overall event by reducing the top award and
distributing it among section winners.

The live pairs use this format but at least there is an overall award issued.
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#2 User is offline   SimonFa 

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Posted 2013-June-16, 03:54

View Postjmunday, on 2013-June-15, 16:58, said:

Anyone else dislike the addition of sections to the robot tourneys?

This punishes the winner of the overall event by reducing the top award and
distributing it among section winners.

The live pairs use this format but at least there is an overall award issued.


How are the sections decided?

I can see an argument that it stops a couple of lucky bad bids meaning a poor player wins over all against well played hands so if its somehow by ability I can live with it.
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#3 User is offline   42krunner 

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Posted 2013-June-17, 06:35

View Postjmunday, on 2013-June-15, 16:58, said:

Anyone else dislike the addition of sections to the robot tourneys?

This punishes the winner of the overall event by reducing the top award and
distributing it among section winners.

The live pairs use this format but at least there is an overall award issued.


I'd like to see a comparison with what would happen woth the old system. When several of my tournaments had three sections, the number of people awarded looked smaller.
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#4 User is offline   ArtK78 

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Posted 2013-June-17, 08:40

I would like to see overall awards added.

Otherwise I am withholding my judgment until I have a chance to play in more events. So far, what I see is a reduced award for the top finishers in many cases, increased awards for lower finishers, and a somewhat random sprinkling of awards throughout the field. For example, suppose there are 3 sections and the top three scores are in one section. The top three finishers in the event will get significantly reduced awards compared to the previous system, and the top finishers in the other sections (none of whom finished in the top 3 of the event) will get significantly increased awards compared to the previous system. And this is due to players random placement in sections.

I am assuming that the boards are scored across the field and not within sections.
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#5 User is offline   TylerE 

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Posted 2013-June-17, 14:02

I think it's just as dumb in the live events. Considering that you can lose out on a section top to another pair that played a completely different set of opponents. I would much rather, for ACBL Pair events, see just an overall ranking (since boards are matchpointed accross the field anyway), or if you're going to have sections have 4 table sections so it's an all-play all.
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#6 User is offline   runewell 

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Posted 2013-June-17, 16:44

How does this format punish anyone? The most these 12-board games paid out was 0.90 to one person. The awards went down from there, and say that 40% of the field wins an award and 45 participate. Then the top 18 would get an award. In the new format the 45 people are divided into 3 sections of 15. The top 6 in each section win an award, so still 18 people are recipients. But now they give out the top 6 places x3. Three people can win 0.90 instead of one. People looking to accumulate masterpoints should love the new format, which isn't inconsistent with the way things are done today at a large club game. Sure, you can get unlucky and land in a challenging section, but in the long run it will certainly be more lucrative.

Years and years ago on ebridge there would only be one section and it wouldn't be unusual for me to get 53% in a pairs game. That might be 30th out of 85 pairs, and I would win 0.04. I'm glad those days are over. I don't think that masterpoint giveaways should be ridiculous, but again I don't see any major flaws.

Except that with the smaller sections there really shouldn't be any need to limit the number of registrants to 48, should there? If there were a reason to do so before, it would be because the awards got rather small.
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#7 User is offline   runewell 

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Posted 2013-June-17, 18:07

OK when a section is small, only 10 tables, it is true that the top award is reduced to 0.60. But, you only had to defeat 9 other players to achieve this award, instead of 14 or 47. In the end the new scoring system should prove more profitable, even if you don't get 0.90 with each win.
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#8 User is offline   Leo LaSota 

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Posted 2013-June-17, 21:39

The new format of determining number of sections is extremely bad. The maximum award that BBO awards members is winning 0.90 (.06 per player * 15 players = 0.90). Under the old formula of one section, whether the session had 15 or 48 players, the overall winner got the deserved top prize of 0.90. Under the new formula, BBO adds a section at 16, 31, & 48!!!. So, if you are lucky enough to play in a game with exactly 30, you have 2 full value sections. If you are lucky enough to play in a game of 15, you have one full value section. If you are lucky enough to play 45, 46, 47, you are lucky to have 3 full sections (15, 15, 15; 15, 15, 16; 15, 16, 16). If you are unfortunate to get 16, you get 2 8 table sections. If you are unfortunate enough to get 31, you get 10, 10, 11. If you are unlucky enough to get 48, you get 12, 12, 12, 12. BBO absolutely better increase max section size to at least 20. If not, they will see decreased participation as more and more members catch on to this.
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#9 User is offline   itryhardr 

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Posted 2013-June-18, 04:59

I do not like the "sections" system. Yesterday, I handily beat 5 of the 6 point-getters in the other section, and I won no points. I had a 56% game, and three of the "winners" in the other section were below 50%. Is this stratified? Go back to straight scoring. Why pay to play at BBO if the system is so silly. They might just as well put all the players in a tourney in a hat and draw to see who wins points.

I think the one who devised this system is probably the same person who taught the robots how to bid.
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#10 User is offline   xeno123 

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Posted 2013-June-18, 08:12

View Postitryhardr, on 2013-June-18, 04:59, said:

I do not like the "sections" system. Yesterday, I handily beat 5 of the 6 point-getters in the other section, and I won no points. I had a 56% game, and three of the "winners" in the other section were below 50%. Is this stratified? Go back to straight scoring. Why pay to play at BBO if the system is so silly. They might just as well put all the players in a tourney in a hat and draw to see who wins points.

I think the one who devised this system is probably the same person who taught the robots how to bid.


I agree here. Let me contrast my results in two recent IMP tournaments:

1. In the first tournament, I was the top overall scorer with +26.89 IMPs, and received 0.52 points as winner of Section 1. The winner of Section 2 was fourth overall with 15.98 points (well behind players who came second and third overall) and scored 0.56 points (more than I got).

2. In the second tournament I played badly and ended up with a score of -1.27 IMPS, good only for 12th place out of 25 boards. But amazingly, that was good for 4th place in Section 2, yielding me 0.18 points. In fact, even the person with a -6.7 IMPS score received some points in my section! Compare that to Section 1, where the matching 5th place finisher scored +9.22 IMPS. So two players with a nearly 16 IMP difference between them got the same number of points.

I suppose this could be ameliorated some by stratifying the sessions on some basis. But I really fail to see what the Sectioning achieves other than to spread masterpoints around more liberally in a somewhat random fashion. Basically this devalues new masterpoints compared with those achieved under the old version.

(I should note that I personally would likely "benefit" from this new version because I only just started playing tournaments last month and still have under 10 to my name.)

Peter
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#11 User is offline   TylerE 

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Posted 2013-June-18, 08:50

It's almost as if it's intended to be a masterpoint lottery. The ACBL would never sanction something like that, obviously.
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#12 User is offline   fred 

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Posted 2013-June-18, 10:14

View PostTylerE, on 2013-June-18, 08:50, said:

It's almost as if it's intended to be a masterpoint lottery. The ACBL would never sanction something like that, obviously.

As you probably know, ACBL clubs and tournaments routinely divide large games into sections. I assume they do this for the same reason that we recently chose to do this in our ACBL Robot Duplicates (and for the same reason we have been doing this in our ACBL Speedballs forever) - to increase the total number of masterpoints that are issued. That seems to be what most ACBL members want.

If you think this makes such events lottery-like then that is your right of course. My personal opinion that, while the randomness of who ends up in which section may result in anomolies in any given event, such things will certainly even out in the long term. Besides that, we are currently working on code that will in theory make the sectioning less random.

For the record, we never make significant changes to our ACBL-sanctioned events without prior approval from ACBL.

Fred Gitelman
Bridge Base Inc.
www.bridgebase.com
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#13 User is offline   ArtK78 

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Posted 2013-June-18, 10:23

View Postfred, on 2013-June-18, 10:14, said:

Besides that, we are currently working on code that will in theory make the sectioning less random.

Fred Gitelman
Bridge Base Inc.
www.bridgebase.com

Some sort of seeding system, Fred? That would make sense, as that is what is done in face-to-face tournaments.
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#14 User is offline   TylerE 

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Posted 2013-June-18, 10:41

Fred, how do you square that with running 'Best hand' tournaments, which are clearly in violation of laws 6A and 6B, clarified in 6E4, which require a "wholly random" shuffling of the cards? If your argument is that it's what makes the players happy, fine, but at some point (and I would argue that whereever that point is, robot best hand is on the other side of it), it becomes some sort of bridge-like game, but not Duplicate Bridge.
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#15 User is offline   fred 

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Posted 2013-June-18, 11:08

View PostTylerE, on 2013-June-18, 10:41, said:

Fred, how do you square that with running 'Best hand' tournaments, which are clearly in violation of laws 6A and 6B, clarified in 6E4, which require a "wholly random" shuffling of the cards? If your argument is that it's what makes the players happy, fine, but at some point (and I would argue that whereever that point is, robot best hand is on the other side of it), it becomes some sort of bridge-like game, but not Duplicate Bridge.

Yes we are trying to make the user experience as enjoyable as possible - most bridge players seem to find the game more fun when they hold good hands.

ACBL has recognized that robot tournaments have a lot of benefits (I could provide a long list but I am sure you can figure out most of its elements) and have allowed us to implement features like "best hand" that some might argue are not in strict accordance with the laws. Various bridge clubs do things (like banning psychs) which also may violate the laws of bridge because they believe that such rules make the game more enjoyable for the majority of their regular players.

I am not an expert on the laws so I am not in a position to judge whether such measures are legal or not nor am I interested in hearing the relevant laws quoted or having a debate on the subject. That being said, I agree with the concept of taking certain liberties in low-level games if such liberties are in the interest of promoting the game and/or increasing player enjoyment, regardless of whether you call that game "Duplicate Bridge" or a "bridge-like game".

Fred Gitelman
Bridge Base Inc.
www.bridgebase.com
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#16 User is offline   uday 

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Posted 2013-June-18, 11:25

I'm working on stratifying the robot dups as we speak. In addition, the next upgrade will make the allocation of players -> sections smarter.

While I did not create the GIB bidding rules, i must take partial responsibility for how GIB works. I must also take at least partial credit ( or "credit") for the breaking of robot dups into sections.


I'll start by answering with some Qs of my own :) Then I'll answer some of yours.

Why do real-world ACBL games break up large fields into sections?
Why aren't tournaments scored as one huge section?
Why are Bracketed KOs more popular than BAM?
Why are individuals unpopular in real life?
Why are Bracketed-Round-Robin Swiss events popular?
Why does ACBL stratify real-world tournaments?
Why does ACBL hold 0-10K NABC events?
Why does the ACBL Red Ribbon pairs exist?

OK, no need to answer those, those are rhetorical, and the answers are not complicated.

The reason we break fields up into sections is simple. This leads to an overall increase in masterpoints awarded. And most people will like that (in my opinion), or perhaps get used to it.

Consider a 15 table tourney and a 30 table tourney and a 90 table tourney side by side.

A section top in the 15-table field is .90 points.
A section top in the 30 table field is .90 points
A section top in the 90 table field is .90 points

By splitting into multiple sections, ACBL or BBO can issue multiple section tops, section second, etc.

A side effect is that if we split a 20-table game into two 10-table sections, the individual section tops are smaller than .90. But the total issued is not less, and is usually more.

The effect of all this is that people who frequently scratch in huge sections will sometimes win a little less ( whenever the sections are smaller than 15) and that people that don't perform quite as well will sometimes win a little more. The typical player will scratch more often and win more masterpoints. With one very obvious exception, I can't think of too many people who will do worse in the long run in the new system in terms of Masterpoints won.

It is true that issuing section-rankings across multiple sections can lead to apparent inequities. This is true of any club game, or any regional game, AFAICT.

Masterpoints aren't really about skill, tho that's just my opinion, and you're welcome to yours. Then again, bridge isn't really about skill as much as it is about other things, and the same caveat applies.
Anything that increases participation is good for BBO, good for players, good for ACBL, good for bridge, good for you, good for me - tho again you're welcome to your own version of that opinion.

We could easily run some events that are closer to "winner take all" but i suspect events like that would go the way of the dodo, and faster. It might be interesting to try to construct one big section of people who feel like this and let the rest go into smaller sections but I'm not sure I'd be allowed to mess w/that.

The version of robot dups that includes stratification and 'smarter' placement of pairs is being tested and i'll be able to roll it out next week, with luck.

I've heard some ideas about larger sections as a compromise between the efficiency ( of MP issuance ) and the reduction of section tops, and i'm thinking about this. I'm not sure what to make of this approach yet, i want more data, and the passage of time will grant me that.

I'd love to be able to issue overall awards for robot dups as we do in the speedballs and in normal ACBL club games - a limited # of "big" overalls are applied to the top 6 (?) or so winners. We'll get to debating this w/Memphis (now Horn Lake) once the stratification is done.

As an aside, the 18 board ACBL Robot Dups don't suffer from the recent MP reduction imposed on online in 2012. You need to be fast to play in this one, but the MP awards are disproportionately larger than the MP awards in 12 boards games. Maybe we'll run a promo to get people to try those, since without sufficient attendance, the award size is rendered moot by tiny game sizes.

We could run a survey of robot dup players and find out what people think once the dust settles. What I think we should do now is chillax and see how it goes for a week or three. After all, ACBL has been doing this for decades and we've been doing this in speedballs for many many years. Change is sometimes disconcerting but maybe it isn't bad this time. And if it is, it isn't like we can't undo it at will.


U
uday@
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#17 User is offline   ArtK78 

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Posted 2013-June-18, 12:45

Uday:

It would be nice to play in the 18 board robot tournaments. I did play in a number of them when they first came out. Now, it seems that there is little or no interest in them, and it doesn't even pay to register to play.

Maybe there are some being played in the middle of the day (Eastern US time), but most of us can't play then.

So, I will continue to play in the 12 board tournaments (primarily IMP tournaments, as I prefer them to matchpoints). But if participation in the 18 board events increases (above zero) I will play in some of those as well.
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#18 User is offline   barmar 

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Posted 2013-June-18, 14:00

I also wish more people entered the 18 board tourneys. Not because I care about the masterpoints, just because I find a longer game more meaningful and enjoyable, since one bad board doesn't have as much impact (this is especially noticeable in IMP tourneys).

#19 User is offline   itryhardr 

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Posted 2013-June-18, 15:33

IF you're going to stick to "sections", I feel that, if it can accurately be done, they've got to be equitable in the numbers of A,B and C players in each section... this is obvious based on my results mentioned (above), and seconded by Xeno123 (above).
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#20 User is offline   Leo LaSota 

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Posted 2013-June-18, 17:39

Masterpoints are not a pure measure of a person's skill by any stretch of the imagination. Masterpoints are related to 3 factors:

1) How many sessions a person plays
2) How well the person does in the sessions that they play (level of skill)
3) How much luck they receive (by far the lowest of the 3 factors in determining a player's overall masterpoint total).


While it is true that masterpoints are not directly correlated to skill, a person must generally have a considerable amount of skill if they accumulate a large number of masterpoints.

I have earned over 10,000 online ACBL points and believe that this is largely related to my skill level and because I have played alot of sessions.

I believe that BBO's current formula for adding sections in the robot games results in a decrease in the correlation between masterpoints earned and level of skill.

I, as well as many other successful players, are upset at BBO minimizing awards to the winners by so much. The current system does result in a slight increase in the overall number of masterpoints awarded. However, the system also significantly reduces masterpoints earned by the top players.

BBO really should adjust the maximum section size to 20. This would be a small compromise that would still result in higher overall levels of masterpoints awarded than when they ran games with just one section. However, that would significantly reduce the loss in masterpoints for the top players.

If BBO increases section sizes to 20 and begins stratifying the sections, with equal number of "A", "B", and "C" players in each section, this would satisfy many of the participants. It would also add more meaning to a masterpoint earned against the robots since the very successful players would continue to earn a large number of masterpoints.
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