AL78, on 2021-July-08, 06:23, said:
It is sometimes not clear to me whether it is best at MPs to take a safe line which guarentees the contract, or take a risk which will result in an extra trick or two if it works, but goes down if it doesn't. An example would be declaring 3NT, you have an easy nine tricks, do you take a finesse for an overtrick if you go down when the finesse loses?
This is often field dependent. In a really poor field, the more you should play safely to make your contract, because of people who have bidding accidents and miss game, or who butcher the play completely and go down. The better the field the more risks you should be taking.
The things to ask yourself are:
1. Is a significant chunk of the field going to miss bidding the game, or is everyone in it? If people are missing game, tend to play safe.
2. Do I think I have received an unusually favorable lead not given at other tables, or has the defense already blundered a trick later in the play? If you are already one trick up on the field, going for a second trick usually gains nothing or not much, while giving it back is disastrous, so play safe.
3. On the flip side, have the opps appeared to make an unusually good lead for them not found at other tables, and you think you are a trick behind the field, and the hook (which field isn't taking, on a different lead) would bring you back to even?
4. Am I in a higher scoring game than the field is in? Am I in 3nt when the field will be in 4M, or vice versa? Is the field going to take this hook or not, and how many tricks are they going to end up with? Can I do something so that my score will surpass the likely field result if my contract is unusual, or is the die already cast?
5. What are my actual odds of success? If it's a straight 50/50 finesse, I am basically never going to take it if it risks the contract, because of stragglers who somehow aren't in game. But reasonably often there is a restricted choice situation (e.g 1/2 finesses with xx opposite AJT), or some opponent has been counted out to have 2x number of cards in the suit in question (if LHO has 4 cds in suit, RHO is 2, in a vacuum of other relevant info LHO is 2 to 1 to have the critical card). Or maybe an opponent has preempted and the hook against his partner in some suit is a lot more likely to succeed based on vacant spaces. In these situations, if everyone's in the same game, you should be risking your contract for these type of probable overtrick.
There's a good chapter on MP play in Bill Root's "How to Play a Bridge Hand", a great book overall, worth getting.