Rating Players Basic theory
#1
Posted 2009-November-20, 07:50
A working rating system should allow you to predict the most likely result of e.g. a team game based on the rating of the players.
To get such a rating system you would have to have an idea how the rating of a single player effects the combined rating of a pair or team.
You need to define a minimum number of boards that have to be played before you can assume that the results are no longer disturbed by the lack of agreements or simple misunderstandings.
If there were such a rating system, the consequences would be:
Losing against better player would not chance your rating.
Winning against weaker player should not change your rating.
Why would e.g. the Lehmann rating work well in my local club, but can't work on BBO
Do you know how a pair tourney is scored with MP's?
Lets assume the top 14 world class pairs meet to play a 7 table Howell tourney. At the end of the tourney you score the result and guess what, the winner of such a tourney will have a little more than 50% while the loser will have a little less than 50%.
Now lets get a good intermediate pair and put in in a tourney with beginners and novices. After the tourney you score the result and you will find, that the winner will have more than 60% and the loser will perhaps have less than 30%.
The results of a MP tourney will be close together if all player are of about the same strength and they range will be wider if the players skill differ a lot.
In you local club you will always play in about the same group of people, so the field of this week is about the same as the field next week. So the results are comparable.
BBO has to many player, are the player who score less than 50% in the "Bermuda Bowl Participants" club really worse than those top scorer from the "Novices and Beginner" club?
What are the social impacts of a inefficient rating system?
In an inefficient rating system:
Pairing/Teaming up with weaker player would spoil your rating.
Playing against strong player could ruin your rating.
Playing weak player would improve your rating.
Every board played would be scored.
In such an environment one would need to know potential partners rating so you don't accidentally pick a weak one. One should not sub into tourneys, because you could get a weak partner and inherit bad results.
People would run from the table/tourney, if they are about to get a bad score.
The rating would be the dominant factor for getting into a decent game.
People could/would lie about their rating, if it is not displayed there would be a demand to publish the ratings.
To get the desired rating things like "bunny bashing" or cheating could come on more peoples mind.
Some of these social impacts might also occur if in fact a working rating system would be in place.
#2
Posted 2009-November-20, 07:58
I think thsi should be pinned with Fred`s recent comment concerning ratings.
#3
Posted 2009-November-20, 09:05
Fred said:
HotShot, I think you should assume an efficient, fair and accurate rating system and then address Fred's concerns about when, where and how to display the ratings. It sounds to me that the bigger hurdle for implementation is the social impact of a rating system rather than the ability to devise a reasonably accurate rating system.
#4
Posted 2009-November-20, 09:22
May sound like a bold statement but at least that is my experience from StepBridge. Their rating system is so bizarre and complicated that even experts are unable to say anything intelligent about its accuracy and biases. Nevertheless, most players are convinced that it is biased in a particular direction, typically that is is biased against them and that their rating therefore ought to be higher than it is.
#5
Posted 2009-November-20, 14:07
It does address the strength of field and soed address the differing strength of individuals within a partnership (and also rates established partnerships as a unit).
I echo the sentiments that Fred said in the other thread the issue wasn't so much coming up with the right rating system as it is knowing how to display it. I'd suggest a trial place to begin displaying it would be with the my hands web page (I.e., not at all online in the bbo client).
#6
Posted 2009-November-20, 14:20
Why not come up with pros and cons of having a rating system just to streamline the discussion? I will give it a try.
Advantages of a rating system:
1) If the rating system is accurate enough, players can find partners/opponents/teammates of same skill level and hence have a better experience of playing on BBO
2) Having a rating system will encourage players to put more effort in the game and improve(perhaps)
Disadvantages of a rating system:
1) Lots of people would be reluctant to have their ratings displayed.
2) Whatever rating methodology you use, i think it will always be possible for people to find holes in the system and abuse the ratings.
#7
Posted 2009-November-20, 14:49
TimG, on Nov 20 2009, 04:05 PM, said:
Fred said:
HotShot, I think you should assume an efficient, fair and accurate rating system and then address Fred's concerns about when, where and how to display the ratings. It sounds to me that the bigger hurdle for implementation is the social impact of a rating system rather than the ability to devise a reasonably accurate rating system.
Although I think that it must be possible to rate player, I'm sure that we are still far away from a solution.
Many of those who suggest a rating system, seem to think that it's simple to get some sort of ranking from myhands.
My point is that it is not that simple.
Until there is a working rating system, it makes no sense to me to think about when to display radomized numbers.
#8
Posted 2009-November-20, 14:54
helene_t, on Nov 20 2009, 04:22 PM, said:
...
You raise an important point here, a rating system also has to be simple enough to be understood.
But there is still a risk that "urban legends" and "conspiracy theories" will dominate the perception.
#9
Posted 2009-November-20, 14:55
(1) People would be reluctant to play when they are not up to their "best game" because their rating would go down. Presumably the rating system controls for strength of partner/opponents, but it's not going to control for the hands I played during the weekend I was in bed with the flu, or the hands I played to de-stress before sleep after working thirty straight hours. Thus people who care about their ratings will play less than before.
(2) People would discover that they are worse than they think they are. In some cases this might cause people to become discouraged with bridge in general. This might be especially bad for players who are getting older and definitely used to be better than they are now, watching their ratings decline over time.
(3) People will become more picky about partners. No one wants to play with a partner who is "much worse than them" (barring teacher-student type situations or friendships away from the table). This will make it harder to find pickup games, and the amount of complaining about "bad pickup partners" may actually get worse rather than better.
(4) However good the rating system, it's still likely that there will be an initial period when players new to BBO have not played enough hands to get an accurate rating. Other players may be reluctant to play with/against these people until their rating has stabilized, making it hard to find a game (and extremely hard to find a decent game) even if the "new to BBO" person is actually a good player. This might drive people away from BBO.
(5) It's always possible on BBO to create a new ID. I suspect that a lot of the people with truly bad ratings will do this. That increases the seriousness of problem 4 (since "new to BBO" rated people are often bad players creating a new persona rather than true newbies).
a.k.a. Appeal Without Merit
#10
Posted 2009-November-20, 15:26
As far as initial break-in period, I think a good rating system would handle that without much difficulty. It would not be a simple case of assigning new players an average rating, but rather assign them a rating based upon their first x results.
I play a few ACBL speedballs. My motivation for playing in them rather than in the main bridge club is twofold: 1) the quality of play is generally higher, and 2) the game is not subject to players coming and going. I would happily pay my $1 to play in a tournament that was rated rather one that awarded points. A rating, and a room for rated players, could help considerably in 1) above.
BBO owners may read this and think: It sounds like rating you will cost us business because it will make it easier for you to find good games that don't have an entry fee. But, I would be willing to play in a certain number of rated tournaments over time to maintain my rated status. In essence, BBO would be charging me for my rating by requiring play in a certain number of tournaments to maintain a rating, but I'd be OK with that.
#11
Posted 2009-November-20, 15:45
Obviously it might have other benefits.
a.k.a. Appeal Without Merit
#12
Posted 2009-November-20, 15:58
Of course BBO is now much bigger than OKB ever was, and OKB charged membership fee which kinda biases the results of how many play rated vs unrated a lot (if you're willing to pay 100 bucks a year, you'll probably want to play rated), so maybe this wouldn't be the case on BBO.
#13
Posted 2009-November-20, 16:01
#14
Posted 2009-November-20, 16:09
Here is what I envision.
Rated tournaments. Players with an established rating can play in a room for rated players (but the play there would not be rated). In order to maintain a rating, a player would have to play semi-regularly in rated tournaments.
The main bridge club would remain open to all, rated or not.
A good player could go to the main bridge club or the rated bridge club and play unrated games any time he wanted without any stigma associated with non-rated games.
#15
Posted 2009-November-20, 17:37
hotShot, on Nov 20 2009, 01:50 PM, said:
A working rating system should allow you to predict the most likely result of e.g. a team game based on the rating of the players.
To get such a rating system you would have to have an idea how the rating of a single player effects the combined rating of a pair or team.
You need to define a minimum number of boards that have to be played before you can assume that the results are no longer disturbed by the lack of agreements or simple misunderstandings.
If there were such a rating system, the consequences would be:
Losing against better player would not chance your rating.
Winning against weaker player should not change your rating.
Why would e.g. the Lehmann rating work well in my local club, but can't work on BBO
Do you know how a pair tourney is scored with MP's?
Lets assume the top 14 world class pairs meet to play a 7 table Howell tourney. At the end of the tourney you score the result and guess what, the winner of such a tourney will have a little more than 50% while the loser will have a little less than 50%.
Now lets get a good intermediate pair and put in in a tourney with beginners and novices. After the tourney you score the result and you will find, that the winner will have more than 60% and the loser will perhaps have less than 30%.
The results of a MP tourney will be close together if all player are of about the same strength and they range will be wider if the players skill differ a lot.
In you local club you will always play in about the same group of people, so the field of this week is about the same as the field next week. So the results are comparable.
BBO has to many player, are the player who score less than 50% in the "Bermuda Bowl Participants" club really worse than those top scorer from the "Novices and Beginner" club?
What are the social impacts of a inefficient rating system?
In an inefficient rating system:
Pairing/Teaming up with weaker player would spoil your rating.
Playing against strong player could ruin your rating.
Playing weak player would improve your rating.
Every board played would be scored.
In such an environment one would need to know potential partners rating so you don't accidentally pick a weak one. One should not sub into tourneys, because you could get a weak partner and inherit bad results.
People would run from the table/tourney, if they are about to get a bad score.
The rating would be the dominant factor for getting into a decent game.
People could/would lie about their rating, if it is not displayed there would be a demand to publish the ratings.
To get the desired rating things like "bunny bashing" or cheating could come on more peoples mind.
Some of these social impacts might also occur if in fact a working rating system would be in place.
Well, IMO, a rating system can never be very accurate to measure an individual player's strength in bridge because bridge is a game of partnership. On the other hand, bridge rating for partnerships isn't difficult at all (Certainly, two type of rating should be implemented, IMP and MP). It's just very strange to me that few really want to implement a rating system in bridge based on pairs. Also, a rating for team is indeed the simplest for bridge cause bridge can simply borrow chess' rating system for teams(with some modifications for sure).
#16
Posted 2009-November-20, 18:49
A couple of alternative ideas instead:
A Ladder System
I think what might be fun would be to have a team ladder. It works simple enough. You start at a certain point (let's say for argument's sake, about 1/3 the way from the bottom). Whenever your team plays another team, the winner moves up the ladder and the loser moves down the ladder. I'm sure there are some obvious issues to solve with people moving up the ladder and then not playing, but someone should be able to come up with some solution. Maybe you have a minimum number of ladder matches you need to play to stay on the ladder. It shouldn't matter if there are ties on the ladder for those who have not played each other.
A Perpetual League Play
Have different divisions and you start off in the bottom division. You play other teams in that division over a set period of time, say a month. You must play X matches a month to stay in the league or you drop a divison (or drop to the bottom). If you have played your X matches and have Y percentage of wins (say 80%), then you move up a division. If you have played X matches and have Z percentage of wins (say 20%), then you move down a division. Teams can be comprised of more than 4 players (say 6 or 8) to ease the burden on being available for play.
In both cases, maybe you have a sign-up for matches in the system, akin to what you currently have for tournaments. That eases the scheduling burden as you just sign up to the allotted times. BBO can then take a small cut for these team matches (maybe $1/team) and everyone can enjoy it.
#17
Posted 2009-November-20, 18:54
Other random thoughts:
It could be an optional item to be displayed on profile. (Check a box for on or off).
Certain "levels" could be prevented from claiming to be Expert or World Class status based upon their rating proficiency. This doesn't have to be based in rocket science. It's quite irritating to look at someone's MyHands records who has expert/WC in their profile, and yet, they have a negative 2.5 imp score in 1500 hands. It's fairly safe to say, this person is not Expert, much less World Class, and if that hurts their itty bitty feelings....well, so be it.
If somebody decides they don't wish to see how good/bad they are performing, it should be a simple matter to make it possible to "opt out" of the rating system entirely.
just my $0.05 (inflation is killing me)
So many experts, not enough X cards.
#18
Posted 2009-November-20, 19:05
Echognome, on Nov 20 2009, 07:49 PM, said:
A couple of alternative ideas instead:
A Ladder System
I think what might be fun would be to have a team ladder. It works simple enough. You start at a certain point (let's say for argument's sake, about 1/3 the way from the bottom). Whenever your team plays another team, the winner moves up the ladder and the loser moves down the ladder. I'm sure there are some obvious issues to solve with people moving up the ladder and then not playing, but someone should be able to come up with some solution. Maybe you have a minimum number of ladder matches you need to play to stay on the ladder. It shouldn't matter if there are ties on the ladder for those who have not played each other.
A Perpetual League Play
Have different divisions and you start off in the bottom division. You play other teams in that division over a set period of time, say a month. You must play X matches a month to stay in the league or you drop a divison (or drop to the bottom). If you have played your X matches and have Y percentage of wins (say 80%), then you move up a division. If you have played X matches and have Z percentage of wins (say 20%), then you move down a division. Teams can be comprised of more than 4 players (say 6 or 8) to ease the burden on being available for play.
In both cases, maybe you have a sign-up for matches in the system, akin to what you currently have for tournaments. That eases the scheduling burden as you just sign up to the allotted times. BBO can then take a small cut for these team matches (maybe $1/team) and everyone can enjoy it.
Build it and they will come. Let me know when you've got it started.
#19
Posted 2009-November-20, 20:52
(number of hands played)/(number of partners)
#20
Posted 2009-November-20, 20:58
TimG, on Nov 20 2009, 05:09 PM, said:
Here is what I envision.
Fair enough, that may work