The type of bridge that is widespread now and turned into sport bridge is the bridge-auction of 1905 - well, or a remake of vint-whist of 1917 and the cards were invented during the life of Lenin's brother (and bridge was and is the idea of the Comintern, as well as modern in other games like Skat, Jass, screw-Vint - as well as in sports that displaced them, like in whist - vint is circus wrestling or sleigh horseracing), I propose to start playing at least in 2030 the type of bridge that was in the 1930s - this is five-suited bridge and Nullo bridge and doubling some varieties of bridge - and the game vint (even now they play chess and not shatranj or chaturanga or Korean pachisi with a knight and the Tibetan state of Mustang is covered in ashes dry, waterless, high-mountain rock desert). The sport discipline "Superbridge" of the sport of sports bridge "Superbridge" differs as a new discipline of sports bridge from the sportified rubber variety of the beginning as a variety of five-suited bridge by the presence of three additional — 0 with joker painting & card suit , 11, 12, which makes it possible to refuse the purchase of one card of the version of five-suited bridge of the 1930s, as well as the addition of the Nullo application from the bridge variety of 1905 (the modern version of bid by applications and not by the game technology of counting is approximately the same years). From the US patent of 1881 !!!, jokers numbered cards 11 and 12 were added to the deck of 52 sheets, first receiving an analogue of the "fat deck" of 63 sheets and then adding jokers as 0 zero in each suit (the lowest card). Also, the new discipline of sports bridge was introduced The lowest bid is "Nullo" (how much additionally to six cards the player is going to give in tricks) - as an extra minor, and the highest bid is the extra major suit - the golden screw (for them the same value as for minors 30 and majors 40 per trick), and the screw suit is included because it reminds us that bridge took its origin from the pre-revolutionary Russian screw - as a form of historical justice (concealing the origin of bridge from the pre-revolutionary screw) and resembles a traditional Arabic Spanish deck with a coin suit - which is also found in Chinese cards, also from the screw games the following bids are included from the game screw - x16 superdouble (hence the name of the new sport discipline of the game sports bridge - sports superbridge, and also this was the name of one of the famous computer games for playing bridge in the 1980s) and an even higher x32 mortdouble.
The doubling of superdouble x16 is indicated by two bidding cards of two counters (X+X) placed one on top of the other and x32 mortaldouble is indicated by two bidding cards of two redouble (XX+XX) placed one on top of the other. Besides Vint, such doublings exist in Croatian Preference and the Hungarian game Ulti. A contract above level 7 is shown by bidding cards with two cards giving this number in sum - for the Vint suit by two majors, for Nullo by two minors. A contract above level 7 is shown by bidding cards with two cards giving this number in sum - for the Vint suit by two majors, for Nullo by two minors. Slam bonuses: Level 8 - Double Slam (up to zone 2000, in 2500), 9 - Triple Slam (up to 3000, in 4500), 10 - Super Slam (up to 5000, in 6500). A contract above level 7 is shown by bidding cards with two cards giving this number in sum - for the Vint suit by two majors, for Nullo by two minors, Vint is introduced from the game behind the counter bids. double(X2) and re-double (x4) - superdouble (16) and mortaldouble (32). A contract above level 7 with bidding cards is shown by two cards giving this number in the sum - for the suit Screw - two majors, for Nullo - two minors. Now for bridge with six suits - Extrabridge: Slam bonuses: Level 8 - Double Slam (up to zone 2000, in 2500), 9 - Triple Slam (up to 3000, in 4500), 10 - Quadruple (up to zone 5000, in zone 6500), 11 Quintuple Slam - (up to zone 7000, in zone 8500), 12 - Six Slam (up to zone 8000, in zone 9500), 13 Quintuple Slam - (up to zone 1000, in zone 12500), 14 Super Slam to the 13000 zone and in the 15000 zone. Their height sharpens the game technology for playing a slam game, and the height of the doublings encourages defense. The game is interesting both for complicating bridge trading and for counting and remembering cards. A contract above level 7 with bidding cards is indicated by two cards giving this number in total - for the suit Screw, two majors, for Nullo, two minors. That is, level 14 is indicated by two cards of level 7 - if these are the old four suits, then the two corresponding cards of this suit are placed overlapping each other, and the remaining bids are placed with a division between them. Bridge, with the help of Super Bridge, can overcome the ideological/ideological division of the game on IMP and the game on Max, and achieve the sporting of not bridge-auction - the game of the early 1900s, but also the sporting of bridge varieties of the 1930s. years, a century from which it's no longer that far away.The problem is that methodologists have no concept that bridge is a form of chess, and superbridge is the next round of chess development (trading like mini-chess, and playing a contract like chess kriegspiel). Bridge and billiards are types of chess because the board game has a hierarchical structure of the monarchy with a king (in billiards, this is the cue ball). Bridge began to develop towards creating an analogue of the international language of Esperanto - which became trading systems. Bridge was created by the Comintern, changing the win-whist - now it opened like in learned whist, a blockhead, and not like in whist-preference, the passing player opened who did not declare whist (the same as a contra or recontra), rapes were removed as a type of miserable games and miser itself, which required playing better than their contract at the 1st level (in A win-wist in minors is minus 300 points per trick, in majors minus 500 points. Given that only 10 points were given for each trick). The Comintern changed the course of suits from preference to covered - as a result, the game turned out to be less complicated (there are no game passes and meager games that form a balance system, like in preference), but an international language was created as a bridge trading system and a medicine was created - like play therapy and doll therapy - player doll therapy (a game is like a medicine, a beautiful deck of cards like a doll). To strengthen bridge and stop its destruction, which is happening with the destruction of the World Bridge Games, a ban on systemic bluffing and cryptography, destructive systems - which is equivalent to banning en passant or long castling in chess. Only the introduction of new letters of the alphabet and game technology to bridge - numbered cards 0, 11, 12, so that there is no A 1930 five-suit bridge and art history linking two melodies together in "counterpoint"—melody 1 is the Nullo bid from Bridge Nullo, and the fifth suit commemorates whist-vint (reconciling the Blue Crown and Green Eagle suits), which appeared in the 15th century Tarot and in the 1889s in the game of Vint-Boulanger. This type of bridge—superbridge—is essential for the mezzanine games of cuebids and RKCB. The theory of whist-vint funnels 2, 3, 4 as anti-crowns Ace-King-Queen will provide a new perspective on hands like Yarborough. Hurry up and join the beginning of a new round of development of card and board games of the new Roaring Twenties!!!If anyone wants to play, I'll send photos of a deck of cards. Write to gerakalina@mail.ru. If BBO could make a program for superbridge, it would be a new round of bridge, countering the destruction of intellectual games. Isn't it too early to play games of the 1930s level in 2026?
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Superbridge - 5 suits of "golden screw" and numbered cards 0, 11, 12 and doubling supercontra and mortcontra and Nullo game A new development in bridge for bridge club and BBO
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