Responses after strong 1C = 14+ any
#1
Posted 2009-September-15, 01:19
I was wondering what people thought is best after opener bids 1C (14+ any) - pass -? with a non game force hand.
I'm considering 2 options:
1) 0-9 = 1D, 10+ = 1h and up, some kind of relays
2) Some kind of semi positive responses (1D = GF, 1H = 6-9 bal/C+D/etc., 1S = 0-5, 1N and up shows some sort of shape)
Any thoughts?
Thanks!
#2
Posted 2009-September-15, 03:39
If you play option 1, your 1♦ response gets horribly overloaded. Its bad enough when the opponents crash your 1♣ opening, without inviting them do do the same after 1♣ - (P) - 1♦...
#3
Posted 2009-September-15, 07:16
and then
1D 0-7 P any --- 1H 8-10 P any --- 1S and beyond Game-forcing
has proved its worth in the system Malex --- have look at the topic
Malex - complete in this (Non-Natural System) Discussion area
#4
Posted 2009-September-15, 07:41
#5
Posted 2009-September-15, 07:59
it is important that opener can stop with natural 1H / 1S - in our experience .
#6
Posted 2009-September-15, 09:38
#7
Posted 2009-September-15, 13:22
1♦ = 0 - 6 or 7 - 9 unbal. without 4M
1M = 7+, 4+M
1N = 7 - 9 balanced
Rest = 10+
BTW can I say I don't like the idea of a 14+ 1♣ opening?
#8
Posted 2009-September-15, 14:23
#9
Posted 2009-September-15, 16:16
(1) Most direct bids show a hand in the semi-positive to minimum game-force range, often transfer oriented to let opener declare. Opener can relay with a game-going hand to get exact shape and location of values, or can break relays immediately to show a minimum strong opening. Normally when opener breaks relays slam is out of the picture, so we can often blast game contracts (or bid naturally to investigate the best game, or pass with a semi-positive to get out). Opener also has the opportunity to upgrade and force game when a big fit is discovered early in the bidding.
(2) The 1♦ response encompasses both double-negative hands and very strong game-forcing hands. Opponents bidding destructively over this is often risky, because it may be their hand (double negative) or they may go for more than the value of our game (super-positive). In any case the two hand types are so opposite that distinguishing in competition is rarely difficult. Opener's rebid after 1♣-1♦ is typically natural, after which responder can relay opener's exact shape and location of values when holding the super-positive hand (reverse relay). This approach is especially beneficial when responder's hand is balanced (allowing the shapely hand to describe); thus we also reply 1♦ with some weaker game forces with balanced shape.
For something simpler, I second Gerben's suggestion.
a.k.a. Appeal Without Merit
#10
Posted 2009-September-16, 18:39
#11
Posted 2009-September-20, 23:32
If you go the latter route, it's sensible to make 1♣ 13+ with 8-12 for limit openings. This suggests 4-card majors since you don't want to open 1NT with 9-12 bal at all vuls. This sort of system is strategically different; you budget for a small loss with a 13+ 1♣ and make up for it with limit openings that are both descripive and obstructiive.
Don't throw too much science at 1♣. For one thing, most auctions starting with a 13+ 1♣ will be competitive. Marston-style 1♠ as second negative, 1♦ GFR and the rest 6-10 is pretty complicated, though better than 1♦ 0-10.
A simple improvement on tradition is to split the negative, though it pushes the positives up and conceals shape on the rest. Really it's all bad.
A very, very minor change is to swap 1♣ and Pass. This regains the lost step but is deemed a threat to civilisation as we know it.
#12
Posted 2009-September-21, 03:09
1C with 14+ P any is better than 13+ P any
and
1C 1D with 0-7 P any , 1C 1H with 8-10 P any is best.
#13
Posted 2009-September-21, 07:37
kes, on Sep 21 2009, 04:09 AM, said:
1C with 14+ P any is better than 13+ P any
and
1C 1D with 0-7 P any , 1C 1H with 8-10 P any is best.
Interesting. When and where have you played strong pass in serious teams events?
#14
Posted 2009-September-21, 10:20
shevek, on Sep 21 2009, 12:32 AM, said:
I think this makes a lot of sense (in context of the system).
How would you define the other openings? Should the 1♣ be a canonical 13+ hand or would you asssign say 13-15 balanced to say 1♦ (in conjunction with some other hands types).
BTW, this isn't my creation -- I am just curious about ideas
#15
Posted 2009-September-21, 22:11
But an unpassed hand has too many upside possibles to use up space with semi-positives (or catering to may be semi).
#16
Posted 2009-September-22, 02:16
shevek, on Sep 21 2009, 08:37 AM, said:
I never and nowhere played Strong Pass .
#17
Posted 2009-September-22, 12:56
kes, on Sep 21 2009, 04:09 AM, said:
1C with 14+ P any is better than 13+ P any
and
1C 1D with 0-7 P any , 1C 1H with 8-10 P any is best.
P = Points I believe here.
#18
Posted 2009-September-22, 16:56
mtvesuvius, on Sep 22 2009, 01:56 PM, said:
kes, on Sep 21 2009, 04:09 AM, said:
1C with 14+ P any is better than 13+ P any
and
1C 1D with 0-7 P any , 1C 1H with 8-10 P any is best.
P = Points I believe here.
Yes. My bad.
#19
Posted 2009-September-28, 12:18
Good thing about putting double negative and GF in one is that I get the hand type across asap on most hands. Bad side is that some of relay breaks won't work like in GF sequence.
Good thing about GF+bal is that I make better use of relay reversals over 1♦ response (weak balanced hand can get to be the relayer and sign off)
Any new ideas?
#20
Posted 2009-September-28, 12:47
Flameous, on Sep 28 2009, 01:18 PM, said:
Exactly, normally you need something more than points to make games in misfits. You need some bidding room for this though, but 1♣-1♥ (as 5+ ♠; 2+controls; GF unless misfit) could be good for this.

Help
