WBF VP scale changes Huzzah!
#21
Posted 2012-December-22, 11:02
IMO a team that wins 13-2 IMPs should score better than a team that wins 113-102, not by much but by some ammount nevertheless. giving 95% VPs to IMP difference and 5% to IMP ratio could be more accurate to me.
#23
Posted 2012-December-24, 12:27
Fluffy, on 2012-December-22, 11:02, said:
IMO a team that wins 13-2 IMPs should score better than a team that wins 113-102, not by much but by some amount nevertheless. giving 95% VPs to IMP difference and 5% to IMP ratio could be more accurate to me.
But in the real world, where everybody's playing the same hands, that does tend to disfavour the "oddball system" players. I play K/S in a "2/1, strong NT" world. As a result, we "wrongside" 80% of the contracts where opener has a balanced 12-17. We win some, we lose some, we draw (+/- an overtrick) a lot. But we're going to be punished for playing a system that will, on average, score about 5IMPs more a 7-board set than playing "standard" - if we win. If we lose, the opponents will be punished.
Precision does similarly. Anybody playing a highly aggressive preempting style, or a 10-12 NT, or T-Walsh in a "standard" world has the same problem. We play it because it's better, or suits us better, or is deliberately high-variance in a world where we'll probably lose if we don't roll the dice; but now high-variance systems punish the winners - even if they're not the ones playing it.
And the other question is "should the team that lost 112-102 get more VPs than the one who lost 12-2?" If not, then we're either rewarding the losers for playing high-variance (or against high-variance) or each match is being scored on a different scale. I don't really have a problem with the latter - say "25 VPs on IMP difference, and 5 VPs on how many IMPs you let out, based on a fixed IMPs/board metric", but thousands would. And, it brings back the "you're going to be punished for playing a swingy set against the wild bidders, as opposed to the next team who gets the wild bidders on the boring flat partscores - because you won 44-30, and the next team won +5, push, push, -1, push, +6, push".
#24
Posted 2012-December-24, 13:33
Fluffy, on 2012-December-22, 11:02, said:
IMO a team that wins 13-2 IMPs should score better than a team that wins 113-102, not by much but by some ammount nevertheless. giving 95% VPs to IMP difference and 5% to IMP ratio could be more accurate to me.
There is no fundamental reason why 113-102 is better or worse than 13-2. If the basketball score is simply due to a large number of boards then the VP scale takes care of that already: A 13-2 score in a 4 board match leads to 15.38-4.62 VP. A score of 113-102 in a 64 board match will score 11.62-8.38. (If my calculations are correct.)
Rik
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#25
Posted 2012-December-24, 16:38
Trinidad, on 2012-December-24, 13:33, said:
Rik
It seems pretty obvious that he is talking about both teams playing the same # of boards to me.
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#26
Posted 2012-December-24, 18:45
A score like 113-102 means that you had lots of swings. But it also means that about the same number of swings went in each direction, which again suggests that the teams are about equal. The increased number of big swings suggests that both teams have some aggressive players.
If we're talking about matches of different lengths, then it would probably be appropriate to normalize the VP scale, perhaps dividing IMPs by #boards. The traditional VP scales simply have different scales for different match lengths.
#27
Posted 2012-December-24, 18:52
#29
Posted 2012-December-25, 02:08
barmar, on 2012-December-24, 19:21, said:
No idea. Probably national trials where there's a small enough pool?
Unless explicitly stated, none of my views here can be taken to represent SCBA or any other organizations.
#30
Posted 2012-December-25, 05:09
barmar, on 2012-December-24, 19:21, said:
The longest I know of is the English Premier League, which has 60-board matches converted to VPs.
#31
Posted 2012-December-25, 05:11
RunemPard, on 2012-December-24, 16:38, said:
Then the first sentence of my post is true:
Quote
Rik
The most exciting phrase to hear in science, the one that heralds the new discoveries, is not “Eureka!” (I found it!), but “That’s funny…” – Isaac Asimov
The only reason God did not put "Thou shalt mind thine own business" in the Ten Commandments was that He thought that it was too obvious to need stating. - Kenberg
#32
Posted 2013-January-03, 17:45
Fluffy, on 2012-December-22, 11:02, said:
Given duplicated boards and matches of equal length, it seems obvious to me that the match which ended 13-2 included better bridge all around than the one which ended 113-102, and thus I would reach the opposite conclusion.
-- Bertrand Russell
#33
Posted 2013-January-03, 18:14
mgoetze, on 2013-January-03, 17:45, said:
The bridge could be *better* than the 13-2 game, but in the 13-2 game everybody was playing the same system, so the auctions and the contracts were frequently almost identical.
Also, my final questions, also above, still apply: do you punish the "high-variance" players when they win (because they tend to win 72-60 over 16 rather than 34-20) and their opponents when they lose (because they tend to lose 72-60, too)? If so, do the losers in the wild match do better because of the bad bridge (required if each match is worth the same number of VPs) or do they get punished, too (which means that wild matches score fewer VPs than low-scoring matches with the same IMP difference)? Whichever way you choose, there are problems.
Now, currently, one reason to play a non-standard system is that it's higher-variance; that more total IMPs will be scored than with the "local normal". If you're significantly better than the field, then on average not only will you still win, but you will win by more than if you were playing "local normal" (because your variance wins are wins, and your skill will minimize the variance losses you suffer, in addition to the expected wins by skill difference). That means that it is currently (where just the difference counts) an advantage for those pairs to play something different, over and above the benefits of playing the system. That might not be right, but the counteraction proposed certainly isn't any righter.
#34
Posted 2013-January-03, 19:00
mgoetze, on 2013-January-03, 17:45, said:
If its better bridge all around do you think that both sides should get better scores?
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#35
Posted 2013-January-03, 19:10
Cascade, on 2013-January-03, 19:00, said:
Nope. (Of course, as mycroft points out, there are other possible reasons for high variance than bad bridge. If it were the only possible explanation, this idea would hold more attraction, but there are still arguments to be made against it.)
-- Bertrand Russell
#36
Posted 2013-January-05, 15:52
mgoetze, on 2013-January-03, 17:45, said:
You say 13-2 incluided better bridge, and thats exactly my point, 13-2 involved better bridge and a team got a well deserved victory leaking only 2 IMPs to a strong contender, the 113-102 was just loads of luck all around and something close to a tie is fair.
#37
Posted 2013-January-05, 16:21
Fluffy, on 2013-January-05, 15:52, said:
You say 13-2 incluided better bridge, and thats exactly my point, 13-2 involved better bridge and a team got a well deserved victory leaking only 2 IMPs to a strong contender, the 113-102 was just loads of luck all around and something close to a tie is fair.
No, the point is that you are only looking at it from one point of view. The VPs for the losing teams matter too...
-- Bertrand Russell
#38
Posted 2013-January-09, 15:44
wyman, on 2012-May-04, 09:48, said:
rbforster, on 2012-May-20, 21:04, said:
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#39
Posted 2013-January-26, 04:17
However, that's far too simple and rumour has it that the Committee favours using one third of the cube of Pi.
#40
Posted 2013-January-26, 13:38
jallerton, on 2013-January-26, 04:17, said:
However, that's far too simple and rumour has it that the Committee favours using one third of the cube of Pi.
I don't see how a bye is worth anything like 12 out of 20. However, it is arguable that you should get more than just an average 10, so I would say a third of the cube of pi is about right.