Does anybody else feel that this is backwards? Just seems silly to me...
#1
Posted 2012-September-12, 14:23
2♣x+3 - 480/780
3♣x+2 - 670/1070
4♣x+1 - 610/910
5♣x= - 550/750
The way the scoring is setup for doubles of 3C/4C seem to award players more than 5Cx=...
Even 3Cx+1 is worth 570 points...
To me this seems to award the players who get doubled at a cheap contract more than those who get doubled at game. Is there a reason for this other than just how the scoring is?
(Just looking at results of a hand we played where many got doubled in club contracts.)
Junior - Always looking for new partners to improve my play with..I have my fair share of brilliancy and blunders.
"Did your mother really marry a Mr Head and name her son Richard?" - jillybean
#2
Posted 2012-September-12, 14:31
But seriously, I think them's just the rules.
-gwnn
#3
Posted 2012-September-12, 15:19
The opponents who judged that they could successfully defeat 3♣ were far further off on their estimate of # of defensive tricks than the ones who thought they could defeat 5♣, and therefore deserve a worse score.
There's always some luck involved in getting opponents to do something worse at your table than the field, so if your opps only started doubling you at 5 rather than 3, that's just the normal luck of the game.
#4
Posted 2012-September-12, 15:23
#5
Posted 2012-September-12, 15:29
a.k.a. Appeal Without Merit
#6
Posted 2012-September-12, 18:56
1. Doubled overtricks are worth a lot. This is the point Stephen Tu was making -- if you double someone, you get punished more depending on how wrong you were to double them at that level. And the way duplicate scoring works, any penalty for the opponents is an equal reward for you.
2. Game bonuses. When doubling, you have to be extra careful if the doubled contract is game, because you're giving them the bonus if you're wrong. So it's a little safer to double 1 Major, 1NT, and 1-2 minor than anything higher, because you're not doubling them into game.
#1 explains why the scores in the table generally decrease, and #2 explains why there's a sudden jump up at 3♣x+2.
#7
Posted 2012-September-12, 21:09
I would just have a flat +250 for any doubled contract that makes, or +500 with a redouble. And another +250 for each overtrick.
#8
Posted 2012-September-12, 23:04
#9
Posted 2012-September-12, 23:38
None of these details existed in earlier forms of the game. When Harold Vanderbilt made these changes in the 1920's, the popularity of the game exploded.
#11
Posted 2012-September-13, 00:29
barmar, on 2012-September-12, 23:38, said:
None of these details existed in earlier forms of the game. When Harold Vanderbilt made these changes in the 1920's, the popularity of the game exploded.
I think the main change was that you had to bid game or slam to get the bonus - the petty differences in scores between the different denominations were a part of auction bridge. So maybe it is that fact alone which led to the explosion in popularity.
Every complication to the scoring table adds an element of skill (or luck!) and makes the game harder, but that doesn't mean that every complication makes the game better. Undertricks are the same score no matter what the denomination, whereas undoubled overtricks depend on the denomination. He could have added another layer of complication by making undertricks denomination-dependent, or he could have removed a level of complication by making overtricks denomination-independent. But I don't think it is necessarily the case that making undertricks denomination-dependent would make the game more interesting, nor that making overtricks denomination-independent would make it less interesting. Doubled overtricks, on the other hand, are not dependent on the denomination. So really, the whole thing is a mess, and I doubt this helped the popularity of bridge.
#12
Posted 2012-September-13, 00:55
If making 2♦X is worth 180 , then making 3♦X can be worth 220. If one declares 3♦X and makes it , +220 is quite a good score anyway , and he can always redouble if he wants to. I don't see why logically declarer should be credited with game if he didn't bid it.
I think this scoring change would make a penalty double (of partscores) a more useful weapon. Currently this weapon is underused , because the scoring makes it bad odds - you lose too much if they happen to make.
#13
Posted 2012-September-13, 06:34
nigel_k, on 2012-September-12, 21:09, said:
I would just have a flat +250 for any doubled contract that makes, or +500 with a redouble. And another +250 for each overtrick.
mich-b, on 2012-September-13, 00:55, said:
If making 2♦X is worth 180 , then making 3♦X can be worth 220. If one declares 3♦X and makes it , +220 is quite a good score anyway , and he can always redouble if he wants to. I don't see why logically declarer should be credited with game if he didn't bid it.
I think this scoring change would make a penalty double (of partscores) a more useful weapon. Currently this weapon is underused , because the scoring makes it bad odds - you lose too much if they happen to make.
I find both these posts persuasive. Rebuilding the score tables form the ground up might be a good idea, but I don't think it can ever happen, there would be too much resistance among existing players.
-gwnn
#14
Posted 2012-September-13, 06:41
#15
Posted 2012-September-13, 07:09
nigel_k, on 2012-September-12, 21:09, said:
Am not sure if you thought this one through. If I read your proposal correctly it gives:
1♣X + 4 = 1350 (100 + 250 + 4*250)
2♣X + 3 = 1100 (100 + 250 + 3*250)
3♣X + 2 = 850 (100 + 250 + 2*250)
4♣X + 1 = 600 (100 + 250 + 250)
5♣X = = 650/850 (100 + 250 + 300/500)
Not exactly the fix to the "problem" that was being put forward. My view is simple - the scoring table provides a strong penalty/disinsentive for players making spurious doubles of part-scores that score as a full game. I do not see that this is a bad thing at all.
#16
Posted 2012-September-13, 10:37
NT PARTSCORES
7 TRICKS - 340/540
8 TRICKS - 370/570
9 TRICKS - 400/600
10 TRICKS- 430/630
11 TRICKS- 460/660
12 TRICKS- 490/690
13 TRICKS- 520/720
NT GAMES (either +250 or +game bonus)(+450 seems a little much though RED)
9 TRICKS - 650/850 OR 1050
10 TRICKS- 680/880 OR 1080
11 TRICKS- 720/910 OR 1110
12 TRICKS- 750/940 OR 1140
13 TRICKS- 780/970 OR 1170
Junior - Always looking for new partners to improve my play with..I have my fair share of brilliancy and blunders.
"Did your mother really marry a Mr Head and name her son Richard?" - jillybean
#17
Posted 2012-September-13, 13:47
- hrothgar
#18
Posted 2012-September-13, 13:56
RunemPard, on 2012-September-13, 10:37, said:
Sounds like you haven't played any rubber bridge, which would show you where the scores come from.
#19
Posted 2012-September-13, 14:35
Bbradley62, on 2012-September-13, 13:56, said:
I started out playing rubber bridge.
Junior - Always looking for new partners to improve my play with..I have my fair share of brilliancy and blunders.
"Did your mother really marry a Mr Head and name her son Richard?" - jillybean
#20
Posted 2012-September-19, 16:10
nigel_k, on 2012-September-12, 21:09, said:
Wow, then all slams and vulnerable games would be played doubled, and probably redoubled. Although I imagine you meant adding 250 or 500 to the value of the undoubled contract. Once consequence is that 1NT openers will become super-weak, since doubling them is such a risky proposition; other changes to competitive bidding would occur, and would, as far as I can tell, be mostly bad.
mich-b, on 2012-September-13, 00:55, said:
If making 2♦X is worth 180 , then making 3♦X can be worth 220. If one declares 3♦X and makes it , +220 is quite a good score anyway , and he can always redouble if he wants to. I don't see why logically declarer should be credited with game if he didn't bid it.
I think this scoring change would make a penalty double (of partscores) a more useful weapon. Currently this weapon is underused , because the scoring makes it bad odds - you lose too much if they happen to make.
It would make a penalty double of partscores almost obligatory at teams.
The scoring table is one of the things that makes bridge as challenging and interesting as it is. There are various forms of whist and euchre available for people who don't like it.
But think about it; maybe there is a reason that bridge is more popular (at least on a serious level) than those games.