Rate a Player Similar to "Like" and "Comment" on Facebook
#1
Posted 2014-December-02, 21:30
1. A player can be rated on a 10 point scale by other players to get a better idea of their skill level.
2. A feedback box which can contain the comments of other players with their name visible.
3. The player should be able to see above 2. But cannot Edit it.
4. The right of edition of objectionable comments should remain with the concerned authorities, the player may request them for edition.
#2
Posted 2014-December-03, 00:14
Some minor refinements to suggest:
1) The votes of someone who himself has a high rating should carry greater weight than those with low rating (for "himself" read "herself" as appropriate, of course)
2) Older votes should perhaps depreciate in weight if not at some point drop off entirely
3) You may wish to consider a simple system where you can just "up-vote" or "down-vote" a player depending on whether you think their current rating is too low or too high, contrasted with a more complex system where you vote a number in the rank 1 to 10 which is considered in the weighted average. Simple sounds good.
4) However tweaked, you would not want an individual vote to have a measurable effect, but it would require a hundred or so consistent votes to change the displayed result.
Objections? Well, several, really, among which:
A) I don't like the idea of implementing a system that is likely to result in a drain on BBO management when they get inundated with edit/reset requests. OKB allows this, but then you pay an annual sub for the service.
B) Anyone who doesn't like their current rating can just set up a new account and undermine the entire process. I don't like the idea of implementing a system that encourages the proliferation of new accounts and discourages stability. This objection equally applies to any rating system that you might wish to suggest, automated or otherwise.
c) I am perfectly capable of forming my own opinion on the quality of another player, after just 3 hands. I have little enough trust my fellow BBOer's judgement of other players as it is for me to place more credence in such a rating than I can form for myself.
D) Players will inevitably down-vote a colleague for a number of reasons, including both table manners and play quality. It may be no bad thing that the final tally is a mix of skill and other factors, as long as those interpreting the figures do not assume (which they will, of course) that it is all about play quality.
E) As Hrothgar mentioned in another thread, the absence of a rating system is not explained by technical difficulty. So providing an alternative technical solution in the belief that BBO cannot otherwise implement an automated method rather misses the point. Its absence is socio-politically motivated.
Psyche (pron. sahy-kee): The human soul, spirit or mind (derived, personification thereof, beloved of Eros, Greek myth).
Masterminding (pron. mstr-mnding) tr. v. - Any bid made by bridge player with which partner disagrees.
"Gentlemen, when the barrage lifts." 9th battalion, King's own Yorkshire light infantry,
2000 years earlier: "morituri te salutant"
"I will be with you, whatever". Blair to Bush, precursor to invasion of Iraq
#3
Posted 2014-December-03, 04:34
It may be a good idea to allow users to tag other users as "good player", "slow player", "rude" or whatever. I strongly believe such tags shouldn't be visible to anyone (other than the person who made the tag) but they might be useful for compatibility calculations. It would take some research - some people would try to get at other players by tagging them as rude, clueless, slow and unethical, so the system needs to be made robust against such things.
Maybe one place to start is to try to make a model that can predict whether a newly formed pair will continue playing together and whether they will tag each others as friends. Then once such a model has proved succesful it could be used for compatibility calculations.
#4
Posted 2014-December-03, 08:35
But I'm sure on your hypothetical 1-10 bridge rating scale everyone will give very careful consideration to and have the same understanding of the difference between a 6 and a 7.
-- Bertrand Russell
#5
Posted 2014-December-03, 16:46
#7
Posted 2014-December-03, 18:08
1eyedjack, on 2014-December-03, 00:14, said:
Some minor refinements to suggest:
1) The votes of someone who himself has a high rating should carry greater weight than those with low rating (for "himself" read "herself" as appropriate, of course)
2) Older votes should perhaps depreciate in weight if not at some point drop off entirely
3) You may wish to consider a simple system where you can just "up-vote" or "down-vote" a player depending on whether you think their current rating is too low or too high, contrasted with a more complex system where you vote a number in the rank 1 to 10 which is considered in the weighted average. Simple sounds good.
4) However tweaked, you would not want an individual vote to have a measurable effect, but it would require a hundred or so consistent votes to change the displayed result.
Objections? Well, several, really, among which:
A) I don't like the idea of implementing a system that is likely to result in a drain on BBO management when they get inundated with edit/reset requests. OKB allows this, but then you pay an annual sub for the service.
B) Anyone who doesn't like their current rating can just set up a new account and undermine the entire process. I don't like the idea of implementing a system that encourages the proliferation of new accounts and discourages stability. This objection equally applies to any rating system that you might wish to suggest, automated or otherwise.
c) I am perfectly capable of forming my own opinion on the quality of another player, after just 3 hands. I have little enough trust my fellow BBOer's judgement of other players as it is for me to place more credence in such a rating than I can form for myself.
D) Players will inevitably down-vote a colleague for a number of reasons, including both table manners and play quality. It may be no bad thing that the final tally is a mix of skill and other factors, as long as those interpreting the figures do not assume (which they will, of course) that it is all about play quality.
E) As Hrothgar mentioned in another thread, the absence of a rating system is not explained by technical difficulty. So providing an alternative technical solution in the belief that BBO cannot otherwise implement an automated method rather misses the point. Its absence is socio-politically motivated.
You suggestions are reasonable, A button named "Player statistics" can be provided, It should contain all the relevant information about the player
#8
Posted 2014-December-03, 18:17
Here we have a verity of players in a very large numbers. A rating scale will definitely help the other players to understand their partners. And this what Bridge is all about, understanding your partner and opponent's bid.
#9
Posted 2014-December-04, 01:09
steve2005, on 2014-December-03, 16:46, said:
There have been studies that show that even though individuals may not be very good at estimating a variety of things, if you get a bunch of them to make these estimates, and then average them, this is quite often very accurate.
http://en.wikipedia....om_of_the_crowd
#10
Posted 2014-December-04, 01:37
130012, on 2014-December-03, 18:17, said:
Here we have a verity of players in a very large numbers. A rating scale will definitely help the other players to understand their partners. And this what Bridge is all about, understanding your partner and opponent's bid.
I like the idea of a way to measure players' "likeability" (which in my opinion is not a skill thing, rather a combination of niceness, flexibility and to some extent - of skill) but the way you describe it, you seem to wish a rating system. That can probably be done without asking input from users. As for understanding your partner, you just need to agree on a common system.
#11
Posted 2014-December-04, 10:15
And you couldn't *pay me* to be the person who gets all the "reset/this isn't valid/these are old, I'm better now/I'm being slagged" requests for comment deletion, never mind the "this is abuse" comments.
I also agree with the people who say "I can tell in 3 hands how good a player is" - with a caveat that "if I can't tell, they're much better than me".
Sure, we can tell if Sachin or Murali or Pieterson is better, given ratings - but I can tell if Meckstroth or Burtens or Korbel are better, too. But you're not asking about them - you're never going to be playing with them anyway. You're wondering if Smith or Jones or Dhaliwal at your national company outing is better based on what random people think of their play against other randoms.
Never mind all the socio-political games and the "any system can be gamed" games, remember the two rules: "in a survey, 90% of bridge players were better than their partners" and "everyone just wants pickup partner to be as good as they are". If you look at it hard enough, you'll see why any visible rating attempt for "get me a partner" is doomed to fail; and why even if it's invisible, it's just better if we don't know it exists.
And I have some ego, too - I don't want to know my rating. I'm a decent enough A player in my area; I try to be a polite partner (but I notice there are things I have to work on there, too); on a good day, with a decent partner, I'll crack the overalls. I'm not winning, and I'm comfortable with that. But there are a number of people I would put in the same "decent enough A player" category I think I'm better than; I'm sure that a rating would say that there are a fair number of those, I'm wrong. Leave me, thank you, to my delusions!
#12
Posted 2014-December-04, 10:15
barmar, on 2014-December-04, 01:09, said:
http://en.wikipedia....om_of_the_crowd
The so-called wisdom of crowds is only useful in some situations. One situation where it goes awry is when the estimates or judgments are not independent -- that is, you can see what others have said. The suggested rating system here would have that flaw; I suspect it would degrade its usefulness to near zero.
A wise-crowd system also requires diversity in its contributors. I don't know what "diversity" would mean in a BBO context, but we shouldn't assume we have it without some research. (We're already a narrow group -- Internet-connected bridge players with free time. It may be that diversity in country, age, and playing level would be sufficient, but even then we can't be sure the raters represent such a range.)
#13
Posted 2014-December-04, 10:20
#14
Posted 2014-December-04, 13:14