mikeh, on 2025-April-29, 21:34, said:
Its incredibly difficult to learn this game by oneself. Its not impossible .i learned a great deal from reading but one has to have certain attributes for that to work:
1. Awareness that books are a good resource
2. Ability to find books
3. Ability to read them with some useful degree of comprehension
4. A strong desire to learn .most importantly, a strong desire to learn how and where one is wrong
5. The ability to ask stronger players to help when struggling with a book
6. A degree of humility
Ok, I dont often display attribute 6, lol. However, if youd known me 40 years ago, youd have known someone with a burning desire to learn. Plus several expert players spent time playing with me and I was under no illusions about my relative ignorance.
My partner used to play splinter with 8-11 and I insisted in 13-16 because it must be a game force. I asked how he thought that he could game force with 8-11. He got clarification that it actually meant HCP rather than total points. This hand then came up, it had 7 HCP only, then we started to get arguments that he thought that we should shift the range of splinters even lower, i.e. for hands which do not have the strength of a game force, so an invite can't have a shortness, and I thought that the problem is that this hand could be a game force rather than an invite.
And we are not good players and I am evaluating hands by summing up HCPs and distributional points because it is too difficult for me to imagine what the partner's hand will look like and count tricks directly in this situation (a 1-opening is wide ranging).
Unless there is a systematic way to tell S's hand is a game force, I can't really see how we can adopt it into our system.