Cyberyeti, on 2014-March-06, 18:54, said:
"What form does the return on that investment take and how is it delivered ?"
Vampyr, on 2014-March-06, 19:26, said:
This. Sorry, I thought it was obvious.
OK, I'll answer from the point of view of the one I'm involved with, which is to write a computer game.
Kickstarter was active October/November 2013
https://www.kickstar...titans?ref=live
The returns on investment take two basic forms.
Physical stuff like T-shirts which will be sent out shortly
In-game stuff which will be awarded when the game launches, probably late 2015
The pledge packages are basically for in-game stuff, with the physical and some more in-game stuff as add-ons (so you pledge say $125 for the dynamic duo package, but a total amount of $150 if you want a T-shirt as well). A survey was sent out at the end of the KS for people to detail their add-ons with things like T-shirt size.
We use a company (Teelaunch) that prints and distributes T-shirts etc to do this.
As launch gets a bit closer, another survey will be sent out to cover the in-game item pledges that need further description.
What you get for the pledges is detailed in them on the KS site, but for $125 for example, you get two accounts with 3 months of subscription paid, access to the headstart (a few days play before the proper release) and beta testing, the ability to reserve your in-game identity and various cosmetic in-game perks.
People are kept updated via our website and forums, but also via the many updates that get put on the Kickstarter page itself (71 and counting atm).
Kickstarter has some fairly restrictive rules as to what you're allowed to offer, no lifetime subscriptions was one that hurt us, but I can see why they block those.